Nintendogs where is the training icon




















Most pups will have zero problem showing off their ability to wag their tail in the air as they'll typically perform this trick without any stimulus. Simply wait for your Nintendog to crouch down and start waving its butt in the air. It shouldn't take long before your pup is dancing for you, waiting to be taught the trick. Call the puppy towards you and gently grab its tail with the stylus. You can then tickle the puppy's face with its tail to instigate it, and before long the dog should be chasing its own tail!

Be sure not to be too rough with the tail pulling, though—you can upset your dog if you're not careful. First get your puppy into sitting position. When you've got that down, lightly grab the dog's front paw with your stylus and raise it up slightly to "shake" with the dog.

If a lightbulb icon doesn't appear in the upper-right corner of the screen, try shaking with the other front paw. Convincing your pup to wave is much like getting it to shake. First, get the dog in a sitting position. Next, lightly grab the dog's front paw and lift upwards past its head. The discount shops are a bit too distant to walk your dog to when you first get one, but over time, you'll be able to reach them, and you'll be glad when you can.

Although the main shopping area that's available from the "Go Out" menu offers everything you absolutely need to take care of your dog, the discount shops will have many of the same items at much cheaper prices, as well as odder items like keyboards, new accessories, or other surprising items.

The inventory of the discount shops changes over time, so be sure to visit them whenever possible to find new stuff! The disc competition is one of the three main areas of competition for your dog, and arguably the easiest. After you obtain a plastic disc to throw to your dog, you can train it in the park or in your home, then bring it to competitions to earn moolah. When you get a disc, you'll have to train your dog both to catch it and to bring it back to you when they grab it.

It's easiest to do this in one of the parks, which you can reach when you take your dog out for a walk. There are two parks near your house, one of which will have a couple of dogs in it, and one which will be empty. You'll be able to know which is which by looking at them on the map; the one with dogs in it will, oddly enough, have a pair of dog icons on it.

For the purposes of disc training, the other dogs will be a bit of a distraction to your dog, so head for the empty park to get some good one-on-one time in.

If you go to a park with other dogs, they'll wind up going after the disc as well, thus hurting your training efforts. When you arrive at the park, bust out your disc and start throwing! In order to give your dog the best chance to catch the disc, you can't throw it too hard, or it'll fly faster than they can run and it'll drop to the ground; in a competition, this will result in zero points. It's also best to throw it as straight as possible. To do this, grab the disc, hold it near the bottom center of the screen, then move your stylus straight up towards the top before letting go.

Varying your speed will affect the speed of the disc, so try to get a good smooth stroke without launching the thing into orbit. After a while you'll start to get a feel for how far you can throw it and still give your dog a chance to actually catch it.

After your dog retrieves the disc, it'll initially just play with it and whip it around in its mouth instead of returning to you. You can ask it to return by double tapping on the touch screen, which should get its attention. When it does finally bring the disc back to you, pet it. Rub that little noggin until you get the satisfaction stars popping off; doing so will train it to bring it back to you automatically, instead of being forced to call the pup every time it catches the disc.

If your dog's good at disc training, then it should be fine to take into competition, at least at the lower levels of competition. You have sixty seconds to work with here, and you'll be given points each time your dog successfully catches a thrown disc. You'll get more points the farther you throw the disc, and you get a bonus if your dog manages to execute a jumping catch. If you've trained your dog in the park, then getting it to catch a frisbee shouldn't be overly difficult; just make sure you don't try and stretch its range too much, or it'll have a hard time getting to the disc before it falls to the ground, and if a disc hits the ground without being caught, you get zero points for it.

A good amount of practice will be required before you get a feel for how far you can throw the disc without overextending your dog's reach, but when you get into a comfort zone, you should be able to pull off multiple jumping catches within the 60 seconds allotted to you.

Of course, the more difficult the competition, the more points you'll be expected to score if you want to take first place, so do your best to reinforce your training by taking your dog to the park.

If your dog consistently wrestles the disc instead of returning it to you, then you'll have less time to throw it. As you get towards Championship difficulty, you'll find yourself having to achieve 45 or 50 points within 60 seconds in order to get first place. In order to reach these marks, you're going to have to get all the way to the blue zone of the board consistently and quickly; a jumping leap here will net you 10 points. This requires a good amount of practice to hit, though, due to the fact that the park isn't labelled for competition distances.

You may have to shuffle yourself up and down a bit between the various difficulties as you try to figure out precisely how to throw your disc so that it winds up in the blue zone of the field, without going too quickly for your dog to catch. Luckily, your dog should speed up as you continue practicing in the park, so you'll hopefully be fit for competition by the time you reach the upper echelons of the contest.

Lastly, keep in mind that time won't run out until you complete your last throw, or if the disc falls to the ground. Thus, if you get the disc back with a couple seconds left, you'll probably have enough time to throw it one last time; if time runs out while the disc is in midair, your dog will still be able to catch it for points.

Kind of like sudden-death overtime. The second kind of competition are the agility trials, which focus on your puppy's ability to navigate an obstacle course. Like disc throwing, you'll need to take your dog for a walk if you want to train it for agility competitions. Instead of heading to a park, though, head to the gym. It's likely going to be a bit further away from your house than the parks are, though, so you may need to wait a little while before you can reach it.

The gym is indicated by an icon of a dog jumping over a hurdle. When you can make it to the gym, it's time to start working on those abdominal pecs and pectoral abs and whatnot. You'll find that the gym is going to be full of obstacles, with a couple showing up initially, and more to follow as the challenges get more and more difficult. Your dog will initially be fairly clumsy when it comes to navigating the obstacles, but it doesn't matter too much when you're in the gym; it's better to be clumsy there than be clumsy when you're in the middle of a competition.

You have five primary obstacles to clear here. Your dog may initially be afraid of hurdles, but they'll get over it soon enough. Hurdles: Hurdles are basically low poles that your dog has to jump over. To get your dog to jump a hurdle, click on the hurdle, wait for your dog to get close to it, then either drag the arrow to the far side of the hurdle or just click on the ground on the opposite side of the hurdle, and the dog will eventually jump over it.

Some dogs are skittish around hurdles when they first encounter them, so you may need a bit of coaxing before your dog will jump. If the dog jumps too soon, it'll likely knock the pole to the ground, or actually land before it even reaches the hurdle, resulting in a miss. Misses will dock your points in a competition, so you'll want to keep your dog running at these hurdles until it feels comfortable with them!

Tunnels: Tunnels are the next kind of obstacle you'll face. These are just, well, long plastic tunnels that your dog will have to crawl through. This is pretty simple to do; just tap the end of the tunnel, wait for your dog to get inside, then drag the arrow through the rest of the tunnel at your dog's walking speed. It shouldn't have any trouble getting through. Seesaw: Seesaws begin to appear after you win a competition or two.

Tap on one end of them to get your dog onto it, then drag or tap the stylus up to the middle of the seesaw to keep it moving. When the seesaw starts tipping to the far side, tap behind your dog to get it to stop, and wait for the far end of the seesaw to hit the ground, then continue moving the dog along.

If you don't pause the dog, it's likely to lose its footing and fall off the seesaw. Double Hurdle: The double hurdle is just two hurdles set close together. If your dog has gotten good at normal hurdles, then your handling of these should be familiar, but you'll need to be sure that your dog approaches from a good angle. If possible, try to get your dog to approach from head on to ensure that it can jump over both of the hurdles without tripping one. Touch the training icon and say "shake".

Make the dog beg. When your puppy is standing, touch its belly and slide your stylus up. It will beg for you if it's happy and will love you a great deal. If not, it will simply rear on its hind legs for a bit, which doesn't count as a trick. If your puppy is fed, watered, clean, and happy, it will more likely to beg.

This is one of the more difficult tricks simply because the puppy must love you a lot and it takes time to make a bond that strong. Spin it around. Grab your puppy's tail and hold it. It will spin, chasing its tail. Spinning left is different than spinning to the right. Teach break-dancing. Tell your puppy to roll over and then spin it. If it is happy, it will spin on its back and break-dance. It's also helpful to have a fed, watered, and clean puppy. Make it jump. When your puppy bows, touch above its head.

It will leap into the air. However, using "jump up" with "beg up" or "stand up" will confuse them. Create a back flip. Ask your puppy to sit and then jump. If it is happy, it will do a back flip for you. An alternate way to do this is put on the Flower Waltz record and wait until the end, and your dog will backflip.

Go to the main screen before it does, then press the bulb after the dog flips. This is much easier than the former method. Get the dog to yawn. Sometimes in overview mode, your puppy will yawn.

Press the training icon and say "yawn". This may take a while, as do most. Have patience and your dog will have it in no time! Get the dog howl. This is very rare, so it takes 1 to 2 times for her to learn it. Get the dog to rear-up. You can only do this with two or three dogs. Get the dog to sniff. You can either zoom in as your dog is sniffing the ground and press the training icon, or have your puppy sniff another dog.

You can only do this at home, as you cannot teach your puppy tricks at the park! Get the dog to scratch. She will eventually scratch, and she will do it frequently. Just simply touch the training icon from far away zoom mode, it zoomed in on that particular dog from your home page. Get the dog to tap its foot. When your puppy is standing, touch its back foot.

It will shake it. Get the dog to jump from the back. Have your puppy roll over, and then have it jump. It will spring up onto its paws like a fighter recovering from a fall. The music will anger your dogs, causing them to tackle and chase each other. Note: Although using the Toreador Record is the faster method, be aware that it can make you lose Trainer Points.

Occasionally, your dogs will hug each other. Focus the camera on the dog that hugged first. Near the end of the song, your dog will do a backflip. This takes a lot of patience to learn, because the firetruck and neighboring dogs can only be heard a few times every day. Nintendogs Wiki Explore.

Accessories Care Toys Records Furniture. Explore Wikis Community Central. Register Don't have an account? List of Tricks in Nintendogs. History Talk 4. This page is in need of images. You can help Nintendogs Wiki by adding some good-quality images. Trick Directions Image Sit Pet your dog's head, then slide the stylus down. Universal Conquest Wiki. Touch and hold your dog's paw, then lift it. Make sure to use the same paw or it'll get confused.

When your dog is lying down, slide the stylus either to the left or right to make it lay on its side. When your dog turns around, touch its tail and hold it until the dog spins either clockwise or counterclockwise.

Not to be confused with Stand. A Begging Nintendog will rest on its haunches; Stand raises the dog completely off the ground. Slide your dog's head up on the touch screen and it will do a begging motion.



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